#define __supertux_WRAPPER_H__
#include <squirrel.h>
+#include "wrapper.interface.hpp"
namespace Scripting
{
-class DisplayEffect;
-class Camera;
-class Level;
-class ScriptedObject;
-class Sound;
-class Text;
-class Player;
-}
-
-namespace SquirrelWrapper
-{
-
-using namespace Scripting;
void register_supertux_wrapper(HSQUIRRELVM v);
-void create_squirrel_instance(HSQUIRRELVM v, DisplayEffect* object, bool setup_releasehook = false);
-void create_squirrel_instance(HSQUIRRELVM v, Camera* object, bool setup_releasehook = false);
-void create_squirrel_instance(HSQUIRRELVM v, Level* object, bool setup_releasehook = false);
-void create_squirrel_instance(HSQUIRRELVM v, ScriptedObject* object, bool setup_releasehook = false);
-void create_squirrel_instance(HSQUIRRELVM v, Sound* object, bool setup_releasehook = false);
-void create_squirrel_instance(HSQUIRRELVM v, Text* object, bool setup_releasehook = false);
-void create_squirrel_instance(HSQUIRRELVM v, Player* object, bool setup_releasehook = false);
+void create_squirrel_instance(HSQUIRRELVM v, Scripting::DisplayEffect* object, bool setup_releasehook = false);
+void create_squirrel_instance(HSQUIRRELVM v, Scripting::Camera* object, bool setup_releasehook = false);
+void create_squirrel_instance(HSQUIRRELVM v, Scripting::Level* object, bool setup_releasehook = false);
+void create_squirrel_instance(HSQUIRRELVM v, Scripting::ScriptedObject* object, bool setup_releasehook = false);
+void create_squirrel_instance(HSQUIRRELVM v, Scripting::Text* object, bool setup_releasehook = false);
+void create_squirrel_instance(HSQUIRRELVM v, Scripting::Player* object, bool setup_releasehook = false);
+void create_squirrel_instance(HSQUIRRELVM v, Scripting::FloatingImage* object, bool setup_releasehook = false);
+void create_squirrel_instance(HSQUIRRELVM v, Scripting::Platform* object, bool setup_releasehook = false);
+void create_squirrel_instance(HSQUIRRELVM v, Scripting::Candle* object, bool setup_releasehook = false);
+void create_squirrel_instance(HSQUIRRELVM v, Scripting::Wind* object, bool setup_releasehook = false);
+void create_squirrel_instance(HSQUIRRELVM v, Scripting::AmbientSound* object, bool setup_releasehook = false);
+void create_squirrel_instance(HSQUIRRELVM v, Scripting::Thunderstorm* object, bool setup_releasehook = false);
+void create_squirrel_instance(HSQUIRRELVM v, Scripting::TileMap* object, bool setup_releasehook = false);
+void create_squirrel_instance(HSQUIRRELVM v, Scripting::SSector* object, bool setup_releasehook = false);
+void create_squirrel_instance(HSQUIRRELVM v, Scripting::LevelTime* object, bool setup_releasehook = false);
+void create_squirrel_instance(HSQUIRRELVM v, Scripting::WillOWisp* object, bool setup_releasehook = false);
}
#endif
-