tilemap->stop_moving();
}
+ void TileMap::fade(float alpha, float seconds)
+ {
+ tilemap->fade(alpha, seconds);
+ }
+
+ void TileMap::set_alpha(float alpha)
+ {
+ tilemap->set_alpha(alpha);
+ }
+
+ float TileMap::get_alpha()
+ {
+ return tilemap->get_alpha();
+ }
+
}