#include "object/text_object.hpp"
#include "object/scripted_object.hpp"
#include "object/display_effect.hpp"
+#include "object/player.hpp"
#include "scripting/sound.hpp"
#include "scripting/scripted_object.hpp"
#include "scripting/display_effect.hpp"
expose_object(scripted_object, scripted_object->get_name());
}
+ expose_object(static_cast<Scripting::Player*> (sector->player), "Tux");
TextObject* text_object = new TextObject();
sector->add_object(text_object);
Scripting::Text* text = static_cast<Scripting::Text*> (text_object);
// load global default.nut file if it exists
//TODO: Load all .nut files from that directory
try {
- std::string filename = "data/script/default.nut";
+ std::string filename = "script/default.nut";
IFileStream in(filename);
interpreter->run_script(in, filename, false);
} catch(std::exception& e) {