#include "object/text_object.hpp"
#include "object/scripted_object.hpp"
#include "object/display_effect.hpp"
+#include "object/player.hpp"
#include "scripting/sound.hpp"
#include "scripting/scripted_object.hpp"
#include "scripting/display_effect.hpp"
expose_object(scripted_object, scripted_object->get_name());
}
+ expose_object(static_cast<Scripting::Player*> (sector->player), "Tux");
TextObject* text_object = new TextObject();
sector->add_object(text_object);
Scripting::Text* text = static_cast<Scripting::Text*> (text_object);