-// $Id$
-//
// SuperTux
// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
-#ifndef __SCRIPTING_PLAYER_H__
-#define __SCRIPTING_PLAYER_H__
+#ifndef HEADER_SUPERTUX_SCRIPTING_PLAYER_HPP
+#define HEADER_SUPERTUX_SCRIPTING_PLAYER_HPP
-namespace Scripting
-{
+#ifndef SCRIPTING_API
+#include <string>
+#endif
+
+namespace scripting {
class Player
{
*/
virtual void add_coins(int count) = 0;
/**
- * Make tux invicible for a short amount of time
+ * Make tux invincible for a short amount of time
*/
virtual void make_invincible() = 0;
/**
- * Deactivate user input for Tux
+ * Deactivate user/scripting input for Tux
*/
virtual void deactivate() = 0;
/**
- * Give control back to user
+ * Give control back to user/scripting
*/
virtual void activate() = 0;
/**
*/
virtual void walk(float speed) = 0;
/**
- * Set player visible or not visible
+ * Set player visible or invisible
*/
virtual void set_visible(bool visible) = 0;
/**
* returns true if the player is currently visible (that is he was not set
- * inivisible by the set_visible method)
+ * invisible by the set_visible method)
*/
virtual bool get_visible() = 0;
*/
virtual void do_jump(float yspeed) = 0;
+ /**
+ * Orders the current GameSession to start a sequence
+ */
+ virtual void trigger_sequence(std::string sequence_name) = 0;
+
+ /**
+ * Uses a scriptable controller for all user input (or restores controls)
+ */
+ virtual void use_scripting_controller(bool use_or_release) = 0;
+
+ /**
+ * Instructs the scriptable controller to press or release a button
+ */
+ virtual void do_scripting_controller(std::string control, bool pressed) = 0;
};
}
#endif
+
+/* EOF */