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Precalculated renderer specific surface data, better management of multiple renderers...
[supertux.git]
/
src
/
scripting
/
player.hpp
diff --git
a/src/scripting/player.hpp
b/src/scripting/player.hpp
index
8b36aa7
..
5fe8713
100644
(file)
--- a/
src/scripting/player.hpp
+++ b/
src/scripting/player.hpp
@@
-111,6
+111,10
@@
public:
*/
virtual void do_jump(float yspeed) = 0;
+ /**
+ * Orders the current GameSession to start a sequence
+ */
+ virtual void trigger_sequence(std::string sequence_name) = 0;
};