* Set tux bonus.
* This can be "grow", "fireflower" or "iceflower" at the moment
*/
- virtual void add_bonus(const std::string& bonus) = 0;
+ virtual bool add_bonus(const std::string& bonus) = 0;
/**
* Give tux more coins
*/
virtual void kill(bool completely) = 0;
/**
- * Switches ghost mode on/off.
+ * Switches ghost mode on/off.
* Lets Tux float around and through solid objects.
*/
virtual void set_ghost_mode(bool enable) = 0;
*/
virtual bool get_ghost_mode() = 0;
- /**
+ /**
* play cheer animation.
* This might need some space and behave in an unpredictable way. Best to use this at level end.
*/
*/
virtual void do_jump(float yspeed) = 0;
+ /**
+ * Orders the current GameSession to start a sequence
+ */
+ virtual void trigger_sequence(std::string sequence_name) = 0;
+
+ /**
+ * Uses a scriptable controller for all user input (or restores controls)
+ */
+ virtual void use_scripting_controller(bool use_or_release) = 0;
+
+ /**
+ * Instructs the scriptable controller to press or release a button
+ */
+ virtual void do_scripting_controller(std::string control, bool pressed) = 0;
};
}
#endif
-