Platform::~Platform()
{ }
-
- void Platform::goto_node(int node_no)
+
+ void Platform::goto_node(int node_no)
{
platform->goto_node(node_no);
}
- void Platform::start_moving()
+ void Platform::start_moving()
{
platform->start_moving();
}
- void Platform::stop_moving()
+ void Platform::stop_moving()
{
platform->stop_moving();
}