+// $Id$
+//
+// SuperTux
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
#include <config.h>
#include <string>
#include <stdio.h>
-#include "level.h"
-#include "game_session.h"
+#include "level.hpp"
+#include "game_session.hpp"
+#include "flip_level_transformer.hpp"
namespace Scripting
{
{}
void
- Level::finish()
+ Level::finish(bool win)
{
- GameSession::current()->finish();
+ if(GameSession::current() == NULL)
+ return;
+
+ GameSession::current()->finish(win);
}
void
Level::spawn(const std::string& sector, const std::string& spawnpoint)
{
+ if(GameSession::current() == NULL)
+ return;
+
GameSession::current()->respawn(sector, spawnpoint);
}
+
+ void
+ Level::flip_vertically()
+ {
+ FlipLevelTransformer flip_transformer;
+ flip_transformer.transform(GameSession::current()->get_current_level());
+ }
+
+ void
+ Level::toggle_pause()
+ {
+ if(GameSession::current() == NULL)
+ return;
+ GameSession::current()->toggle_pause();
+ }
}