namespace Scripting
{
-//TODO: Get this from PlayerStatus (update MiniSwig!)
-static const int KEY_BRASS = 0x001;
-static const int KEY_IRON = 0x002;
-static const int KEY_BRONZE = 0x004;
-static const int KEY_SILVER = 0x008;
-static const int KEY_GOLD = 0x010;
-
/**
* Display the value of the argument. This is usefull for inspecting tables.
*/
-int display(HSQUIRRELVM vm) __custom;
+SQInteger display(HSQUIRRELVM vm) __custom;
+
+/**
+ * Displays contents of the current stack
+ */
+void print_stacktrace(HSQUIRRELVM vm);
+
+/**
+ * returns the currently running thread
+ */
+SQInteger get_current_thread(HSQUIRRELVM vm) __custom;
/**
* Display a text file and scrolls it over the screen (on next screenswitch)
void exit_screen();
/**
+ * Does a fadeout for the specified number of seconds before next screenchange
+ */
+void fadeout_screen(float seconds);
+
+/**
+ * Does a shrinking fade towards the destposition for the specified number of
+ * seconds before next screenchange
+ */
+void shrink_screen(float dest_x, float dest_y, float seconds);
+
+/**
+ * Aborts any kind of previous screen fade; the screenchange will happen
+ * anyway.
+ */
+void abort_screenfade();
+
+/**
* Translate a text into the users language (by looking it up in the .po
* files)
*/
void save_state();
/**
- * Add a key to the inventory
+ * Update worldmap from worldmap state (state.world variable)
*/
-void add_key(int new_key);
+void update_worldmap();
/**
* enable/disable drawing of collision rectangles
/**
* enable/disable drawing of fps
*/
-void debug_draw_fps(bool enable);
+void debug_show_fps(bool enable);
/**
* enable/disable drawing of non-solid layers
void debug_draw_solids_only(bool enable);
/**
+ * Changes music to musicfile
+ */
+void play_music(const std::string& musicfile);
+
+/**
+ * Plays a soundfile
+ */
+void play_sound(const std::string& soundfile);
+
+/**
* speeds Tux up
*/
void grease();
void invincible();
/**
- * recall Tux's invincibility
- */
-void mortal();
-
-/**
- * hurt Tux (kill when Small Tux, otherwise lose powerup or shrink)
+ * makes Tux a ghost, i.e. lets him float around and through solid objects
*/
-void shrink();
+void ghost();
/**
- * kill Tux
+ * recall Tux's invincibility and ghost status
*/
-void kill();
+void mortal();
/**
* reinitialise and respawn Tux at the beginning of the current level
* exit the game
*/
void quit();
+
+/**
+ * Returns a random integer
+ */
+int rand();
+
}
#endif
-