namespace Scripting
{
-//TODO: Get this from PlayerStatus (update MiniSwig!)
-static const int KEY_BRASS = 0x001;
-static const int KEY_IRON = 0x002;
-static const int KEY_BRONZE = 0x004;
-static const int KEY_SILVER = 0x008;
-static const int KEY_GOLD = 0x010;
-
/**
* Display the value of the argument. This is usefull for inspecting tables.
*/
-int display(HSQUIRRELVM vm) __custom;
+SQInteger display(HSQUIRRELVM vm) __custom;
/**
* Displays contents of the current stack
/**
* returns the currently running thread
*/
-int get_current_thread(HSQUIRRELVM vm) __custom;
+SQInteger get_current_thread(HSQUIRRELVM vm) __custom;
/**
* Display a text file and scrolls it over the screen (on next screenswitch)
void save_state();
/**
- * Add a key to the inventory
- */
-void add_key(int new_key);
-
-/**
* enable/disable drawing of collision rectangles
*/
void debug_collrects(bool enable);
/**
* enable/disable drawing of fps
*/
-void debug_draw_fps(bool enable);
+void debug_show_fps(bool enable);
/**
* enable/disable drawing of non-solid layers
void invincible();
/**
- * recall Tux's invincibility
- */
-void mortal();
-
-/**
- * hurt Tux (kill when Small Tux, otherwise lose powerup or shrink)
+ * makes Tux a ghost, i.e. lets him float around and through solid objects
*/
-void shrink();
+void ghost();
/**
- * kill Tux
+ * recall Tux's invincibility and ghost status
*/
-void kill();
+void mortal();
/**
* reinitialise and respawn Tux at the beginning of the current level
* exit the game
*/
void quit();
+
+/**
+ * Returns a random integer
+ */
+int rand();
+
}
#endif
-