Fixed wrong "top-edge" tiles in data/levels/bonus2/level11.stl ("The long cave")
[supertux.git] / src / scripting / functions.hpp
index b5fbec3..87066bf 100644 (file)
@@ -112,7 +112,7 @@ void debug_collrects(bool enable);
 /**
  * enable/disable drawing of fps
  */
-void debug_draw_fps(bool enable);
+void debug_show_fps(bool enable);
 
 /**
  * enable/disable drawing of non-solid layers