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Fixed wrong "top-edge" tiles in data/levels/bonus2/level11.stl ("The long cave")
[supertux.git]
/
src
/
scripting
/
functions.hpp
diff --git
a/src/scripting/functions.hpp
b/src/scripting/functions.hpp
index
b5fbec3
..
87066bf
100644
(file)
--- a/
src/scripting/functions.hpp
+++ b/
src/scripting/functions.hpp
@@
-112,7
+112,7
@@
void debug_collrects(bool enable);
/**
* enable/disable drawing of fps
*/
-void debug_
dra
w_fps(bool enable);
+void debug_
sho
w_fps(bool enable);
/**
* enable/disable drawing of non-solid layers