namespace Scripting
{
-//TODO: Get this from PlayerStatus (update MiniSwig!)
-static const int KEY_BRASS = 0x001;
-static const int KEY_IRON = 0x002;
-static const int KEY_BRONZE = 0x004;
-static const int KEY_SILVER = 0x008;
-static const int KEY_GOLD = 0x010;
-
/**
* Display the value of the argument. This is usefull for inspecting tables.
*/
void save_state();
/**
- * Add a key to the inventory
- */
-void add_key(int new_key);
-
-/**
* enable/disable drawing of collision rectangles
*/
void debug_collrects(bool enable);
void mortal();
/**
- * hurt Tux (kill when Small Tux, otherwise lose powerup or shrink)
- */
-void shrink();
-
-/**
- * kill Tux
- */
-void kill();
-
-/**
* reinitialise and respawn Tux at the beginning of the current level
*/
void restart();
* exit the game
*/
void quit();
+
+/**
+ * Returns a random integer
+ */
+int rand();
+
}
#endif