-// $Id$
-//
// SuperTux
// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
-#ifndef __FUNCTIONS_H__
-#define __FUNCTIONS_H__
+#ifndef HEADER_SUPERTUX_SCRIPTING_FUNCTIONS_HPP
+#define HEADER_SUPERTUX_SCRIPTING_FUNCTIONS_HPP
#ifndef SCRIPTING_API
+#include <squirrel.h>
+#include <string>
+
#define __suspend
#define __custom(x)
-#include <string>
#endif
-namespace Scripting
-{
+namespace scripting {
/**
* Display the value of the argument. This is useful for inspecting tables.
void display_text_file(const std::string& filename);
/**
- * Load and display a worldmap (on next screenswitch)
- */
-void load_worldmap(const std::string& filename);
-
-/**
- * Load and display a level (on next screenswitch)
- */
-void load_level(const std::string& filename);
-
-/**
* Suspend the script execution for the specified number of seconds
*/
void wait(HSQUIRRELVM vm, float seconds) __suspend;
void import(HSQUIRRELVM v, const std::string& filename);
/**
- * Save world state to savegame
- */
-void save_state();
-
-/**
- * Update worldmap from worldmap state (state.world variable)
- */
-void update_worldmap();
-
-/**
* enable/disable drawing of collision rectangles
*/
void debug_collrects(bool enable);
void debug_draw_solids_only(bool enable);
/**
+ * enable/disable drawing of editor images
+ */
+void debug_draw_editor_images(bool enable);
+
+/**
* enable/disable worldmap ghost mode
*/
void debug_worldmap_ghost(bool enable);
*/
void play_demo(const std::string& filename);
-}
+} // namespace scripting
#endif
+
+/* EOF */