#include "squirrel_util.hpp"
#include "time_scheduler.hpp"
+extern float game_speed;
+
namespace Scripting
{
main_loop->set_screen_fade(new ShrinkFade(Vector(dest_x, dest_y), seconds));
}
+void abort_screenfade()
+{
+ main_loop->set_screen_fade(NULL);
+}
+
std::string translate(const std::string& text)
{
return dictionary_manager.get_dictionary().translate(text);
return systemRandom.rand();
}
+void set_game_speed(float speed)
+{
+ ::game_speed = speed;
+}
+
}