#include "mainloop.hpp"
#include "worldmap.hpp"
#include "world.hpp"
+#include "sector.hpp"
#include "squirrel_error.hpp"
#include "wrapper_util.hpp"
script_manager->set_wakeup_event(vm, ScriptManager::SCREEN_SWITCHED);
}
+void exit_screen()
+{
+ main_loop->exit_screen();
+}
+
std::string translate(const std::string& text)
{
return dictionary_manager.get_dictionary().translate(text);
player_status->set_keys(new_key);
}
+void debug_collrects(bool enable)
+{
+ Sector::show_collrects = enable;
+}
+
void save_state()
{
if(World::current() == NULL)