+// $Id: main.cpp 3275 2006-04-09 00:32:34Z sommer $
+//
+// SuperTux
+// Copyright (C) 2005 Matthias Braun <matze@braunis.de>
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+#include <config.h>
+
+#include <memory>
#include <stdio.h>
#include <string>
#include <squirrel.h>
#include <sqstdio.h>
#include "textscroller.hpp"
#include "functions.hpp"
-#include "script_interpreter.hpp"
+#include "game_session.hpp"
#include "tinygettext/tinygettext.hpp"
+#include "physfs/physfs_stream.hpp"
+#include "script_manager.hpp"
#include "resources.hpp"
#include "gettext.hpp"
+#include "log.hpp"
+#include "mainloop.hpp"
+#include "worldmap.hpp"
+#include "world.hpp"
+#include "sector.hpp"
+
+#include "squirrel_error.hpp"
+#include "wrapper_util.hpp"
namespace Scripting
{
-void wait(float seconds)
+int display(HSQUIRRELVM vm)
+{
+ Console::output << squirrel2string(vm, -1) << std::endl;
+ return 0;
+}
+
+void wait(HSQUIRRELVM vm, float seconds)
{
- ScriptInterpreter::current()->set_wakeup_time(seconds);
+ SQUserPointer ptr = sq_getforeignptr(vm);
+ ScriptManager* script_manager = reinterpret_cast<ScriptManager*> (ptr);
+ script_manager->set_wakeup_event(vm, ScriptManager::TIME, seconds);
+}
+
+void wait_for_screenswitch(HSQUIRRELVM vm)
+{
+ SQUserPointer ptr = sq_getforeignptr(vm);
+ ScriptManager* script_manager = reinterpret_cast<ScriptManager*> (ptr);
+ script_manager->set_wakeup_event(vm, ScriptManager::SCREEN_SWITCHED);
+}
+
+void exit_screen()
+{
+ main_loop->exit_screen();
}
std::string translate(const std::string& text)
void display_text_file(const std::string& filename)
{
- std::string file
- = ScriptInterpreter::current()->get_working_directory() + filename;
- ::display_text_file(file);
+ main_loop->push_screen(new TextScroller(filename));
}
-void import(HSQUIRRELVM v, const std::string& filename)
+void load_worldmap(const std::string& filename)
{
- std::string file
- = ScriptInterpreter::current()->get_working_directory() + filename;
- if(sqstd_loadfile(v, file.c_str(), true) < 0) {
- std::cerr << "Warning couldn't load script '" << filename << "' ("
- << file << ").\n";
- return;
- }
+ using namespace WorldMapNS;
+
+ std::auto_ptr<WorldMap> worldmap(new WorldMap());
+ worldmap->loadmap(filename);
+ main_loop->push_screen(worldmap.release());
+}
+
+void load_level(const std::string& filename)
+{
+ main_loop->push_screen(new GameSession(filename, ST_GL_PLAY));
+}
- sq_push(v, -2);
- if(sq_call(v, 1, false) < 0) {
- std::cerr << "Couldn't execute script '" << filename << "' ("
- << file << ").\n";
- return;
+static SQInteger squirrel_read_char(SQUserPointer file)
+{
+ std::istream* in = reinterpret_cast<std::istream*> (file);
+ char c = in->get();
+ if(in->eof())
+ return 0;
+
+ return c;
+}
+
+
+void import(HSQUIRRELVM vm, const std::string& filename)
+{
+ IFileStream in(filename);
+
+ if(SQ_FAILED(sq_compile(vm, squirrel_read_char, &in,
+ filename.c_str(), SQTrue)))
+ throw SquirrelError(vm, "Couldn't parse script");
+
+ sq_pushroottable(vm);
+ if(SQ_FAILED(sq_call(vm, 1, SQFalse))) {
+ sq_pop(vm, 1);
+ throw SquirrelError(vm, "Couldn't execute script");
}
+ sq_pop(vm, 1);
+}
+
+void add_key(int new_key)
+{
+ player_status->set_keys(new_key);
+}
+
+void debug_collrects(bool enable)
+{
+ Sector::show_collrects = enable;
+}
+
+void save_state()
+{
+ if(World::current() == NULL)
+ throw std::runtime_error("Can't save state without active World");
+
+ World::current()->save_state();
}
}