FloatingImage::FloatingImage(const std::string& spritefile)
{
using namespace WorldMapNS;
-
+
floating_image = new _FloatingImage(spritefile);
if(Sector::current() != NULL) {
Sector::current()->add_object(floating_image.get());
return floating_image->get_action();
}
+void
+FloatingImage::fade_in(float fadetime)
+{
+ floating_image->fade_in(fadetime);
+}
+
+void
+FloatingImage::fade_out(float fadetime)
+{
+ floating_image->fade_out(fadetime);
+}
+
+
}