Cause MrBomb to be instantly killed by invincibility or bullets
[supertux.git] / src / scripting / floating_image.cpp
index 1139358..1647685 100644 (file)
@@ -1,23 +1,50 @@
+//  $Id$
+//
+//  SuperTux
+//  Copyright (C) 2006 Matthias Braun <matze@braunis.de>
+//
+//  This program is free software; you can redistribute it and/or
+//  modify it under the terms of the GNU General Public License
+//  as published by the Free Software Foundation; either version 2
+//  of the License, or (at your option) any later version.
+//
+//  This program is distributed in the hope that it will be useful,
+//  but WITHOUT ANY WARRANTY; without even the implied warranty of
+//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//  GNU General Public License for more details.
+//
+//  You should have received a copy of the GNU General Public License
+//  along with this program; if not, write to the Free Software
+//  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 #include <config.h>
 
+#include <assert.h>
+#include <stdexcept>
 #include "floating_image.hpp"
 #include "sector.hpp"
 #include "object/floating_image.hpp"
+#include "worldmap/worldmap.hpp"
 
 namespace Scripting
 {
 
 FloatingImage::FloatingImage(const std::string& spritefile)
 {
-  assert(Sector::current() != NULL);
-  floating_image = new _FloatingImage(spritefile); 
-  Sector::current()->add_object(floating_image);
+  using namespace WorldMapNS;
+  
+  floating_image = new _FloatingImage(spritefile);
+  if(Sector::current() != NULL) {
+    Sector::current()->add_object(floating_image.get());
+  } else if(WorldMap::current() != NULL) {
+    WorldMap::current()->add_object(floating_image.get());
+  } else {
+    throw new std::runtime_error("Neither sector nor worldmap active");
+  }
 }
 
 FloatingImage::~FloatingImage()
 {
   floating_image->remove_me();
-  // no delete here, Sector will do that
 }
 
 void
@@ -74,4 +101,16 @@ FloatingImage::set_visible(bool visible)
   floating_image->set_visible(visible);
 }
 
+void
+FloatingImage::set_action(const std::string& action)
+{
+  floating_image->set_action(action);
+}
+
+std::string
+FloatingImage::get_action()
+{
+  return floating_image->get_action();
+}
+
 }