virtual void set_black(bool enabled) = 0;
/// check if display is set to black
virtual bool is_black() = 0;
+ /// set black borders for cutscenes
+ virtual void sixteen_to_nine() = 0;
+ /// deactivate borders
+ virtual void four_to_three() = 0;
// fade display until just a small visible circle is left
// (like what happens in some cartoons at the end)