#include "scripting/camera.hpp"
#include "math/vector.hpp"
-#define NOIMPL log_fatal << __PRETTY_FUNCTION__ << " not implemented."
+#define NOIMPL log_fatal << __FUNCTION__ << " not implemented."
namespace Scripting
{
Camera::~Camera()
{ }
-
+
+ void
+ Camera::reload_config()
+ {
+ camera->reload_config();
+ }
+
void
- Camera::shake(float , float , float )
+ Camera::shake(float speed, float x, float y)
{
- NOIMPL;
+ camera->shake(speed, x, y);
}
-
+
void
Camera::set_pos(float , float )
{
- NOIMPL;
}
void