-/*
- screen.h
-
- Super Tux - Screen Functions
-
- by Bill Kendrick
- bill@newbreedsoftware.com
- http://www.newbreedsoftware.com/supertux/
-
- April 11, 2000 - February 1, 2004
-*/
+// $Id$
+//
+// SuperTux - A Jump'n Run
+// Copyright (C) 2000 Bill Kendrick <bill@newbreedsoftware.com>
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef SUPERTUX_SCREEN_H
#define SUPERTUX_SCREEN_H
#endif
#include "texture.h"
-#define NO_UPDATE 0
-#define UPDATE 1
+#define NO_UPDATE false
+#define UPDATE true
#define USE_ALPHA 0
#define IGNORE_ALPHA 1
-void load_and_display_image(char * file);
+struct Color
+{
+ Color()
+ : red(0), green(0), blue(0)
+ {}
+
+ Color(int red_, int green_, int blue_)
+ : red(red_), green(green_), blue(blue_)
+ {}
+
+ int red, green, blue;
+};
+
+struct Point
+{
+ Point() : x(0), y(0) {}
+
+ Point(const Point& pos)
+ : x(pos.x), y(pos.y) {}
+
+ Point& operator=(const Point& pos)
+ { x = pos.x;
+ y = pos.y;
+ return *this; }
+
+ Point(int x_, int y_)
+ : x(x_), y(y_) {}
+
+ int x;
+ int y;
+};
+
void drawline(int x1, int y1, int x2, int y2, int r, int g, int b, int a);
void clearscreen(int r, int g, int b);
-void fillrect(float x, float y, float w, float h, int r, int g, int b, int a);
+void drawgradient(Color top_clr, Color bot_clr);
+void fillrect(float x, float y, float w, float h, int r, int g, int b, int a = 255);
+//void black_fade(Surface* surface, int seconds, bool fade_out);
+void fade(const std::string& surface, int seconds, bool fade_out);
+void shrink_fade(Point point, int fade_time);
void updatescreen(void);
void flipscreen(void);
-SDL_Surface * load_image(char * file, int use_alpha);
void update_rect(SDL_Surface *scr, Sint32 x, Sint32 y, Sint32 w, Sint32 h);
+void fadeout();
#endif /*SUPERTUX_SCREEN_H*/