#include <SDL.h>
#ifndef NOOPENGL
#include <SDL_opengl.h>
-
-#ifndef GL_NV_texture_rectangle
-#define GL_TEXTURE_RECTANGLE_NV 0x84F5
-#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6
-#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7
-#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8
-#endif
#endif
+#include "texture.h"
#define NO_UPDATE 0
#define UPDATE 1
void updatescreen(void);
void flipscreen(void);
SDL_Surface * load_image(char * file, int use_alpha);
-void erasetext(char * text, int x, int y, SDL_Surface * surf, int update, int shadowsize);
-void erasecenteredtext(char * text, int y, SDL_Surface * surf, int update, int shadowsize);
+void erasetext(char * text, int x, int y, texture_type * surf, int update, int shadowsize);
+void erasecenteredtext(char * text, int y, texture_type * surf, int update, int shadowsize);
void update_rect(SDL_Surface *scr, Sint32 x, Sint32 y, Sint32 w, Sint32 h);
#endif /*SUPERTUX_SCREEN_H*/