{
SDL_Surface* sdl_surface;
- Uint32 rmask, gmask, bmask, amask;
+ sdl_surface = SDL_CreateRGBSurface(screen->flags, w, h,
+ screen->format->BitsPerPixel, screen->format->Rmask,
+ screen->format->Gmask, screen->format->Bmask, screen->format->Amask);
- /* SDL interprets each pixel as a 32-bit number, so our masks must depend
- on the endianness (byte order) of the machine */
-#if SDL_BYTEORDER == SDL_BIG_ENDIAN
- rmask = 0xff000000;
- gmask = 0x00ff0000;
- bmask = 0x0000ff00;
- amask = 0x000000ff;
-#else
- rmask = 0x000000ff;
- gmask = 0x0000ff00;
- bmask = 0x00ff0000;
- amask = 0xff000000;
-#endif
-
- sdl_surface = SDL_CreateRGBSurface(screen->flags, w, h,
- screen->format->BitsPerPixel, rmask, gmask, bmask, amask);
-
- if(sdl_surface == NULL)
- st_abort("Cannot create surface for the gradient", "SURFACE");
+ if(sdl_surface == NULL)
+ st_abort("Cannot create surface for the gradient", "SURFACE");
+ if(top == bottom)
+ {
+ SDL_FillRect(sdl_surface, NULL, SDL_MapRGB(sdl_surface->format,
+ top.red, top.green, top.blue));
+ }
+ else
+ {
float redstep = (float(bottom.red)-float(top.red)) / float(h);
float greenstep = (float(bottom.green)-float(top.green)) / float(h);
float bluestep = (float(bottom.blue) - float(top.blue)) / float(h);
int(float(top.green) + greenstep * y),
int(float(top.blue) + bluestep * y)));
}
+ }
return sdl_surface;
}