#ifndef NOOPENGL
#include <SDL_opengl.h>
#endif
-
+#include <iostream>
class Color
{
public:
: red(o.red), green(o.green), blue(o.blue), alpha(o.alpha)
{ }
+ bool operator==(const Color& o)
+ { if(red == o.red && green == o.green &&
+ blue == o.blue && alpha == o.alpha)
+ return true;
+ return false; }
+
Uint8 red, green, blue, alpha;
};