+// $Id$
//
-// C Interface: scene
+// SuperTux - A Jump'n Run
+// Copyright (C) 2003 Tobias Glaesser <tobi.web@gmx.de>
//
-// Description:
-//
-//
-// Author: Tobias Glaesser <tobi.web@gmx.de>, (C) 2004
-//
-// Copyright: See COPYING file that comes with this distribution
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef SUPERTUX_SCENE_H
#define SUPERTUX_SCENE_H
-#include "defines.h"
-#include "gameloop.h"
-#include "player.h"
-#include "badguy.h"
-#include "world.h"
-#include "special.h"
-#include "level.h"
+#include "video/surface.h"
+#include "special/timer.h"
#define FRAME_RATE 10 // 100 Frames per second (10ms)
-int score, highscore, distros, level, next_level, game_pause,
-done, quit, score_multiplier, super_bkgd_time, endpos,
-counting_distros, distro_counter;
-float scroll_x;
-int frame;
-bouncy_distro_type bouncy_distros[NUM_BOUNCY_DISTROS];
-broken_brick_type broken_bricks[NUM_BROKEN_BRICKS];
-bouncy_brick_type bouncy_bricks[NUM_BOUNCY_BRICKS];
-bad_guy_type bad_guys[NUM_BAD_GUYS];
-floating_score_type floating_scores[NUM_FLOATING_SCORES];
-upgrade_type upgrades[NUM_UPGRADES];
-bullet_type bullets[NUM_BULLETS];
-player_type tux;
-SDL_Rect src, dest;
-texture_type img_box_full, img_box_empty, img_mints, img_coffee, img_super_bkgd, img_red_glow;
-st_level current_level;
-
-void add_score(int x, int y, int s);
-void set_defaults(void);
+
+// Player stats
+struct PlayerStatus
+{
+ int distros;
+ int lives;
+ enum BonusType { NO_BONUS, GROWUP_BONUS, FLOWER_BONUS };
+ BonusType bonus;
+
+ int score_multiplier;
+
+ PlayerStatus();
+
+ void reset();
+};
+
+std::string bonus_to_string(PlayerStatus::BonusType b);
+PlayerStatus::BonusType string_to_bonus(const std::string& str);
+
+extern PlayerStatus player_status;
+
+extern unsigned int global_frame_counter;
#endif /*SUPERTUX_SCENE_H*/