#ifndef SUPERTUX_SCENE_H
#define SUPERTUX_SCENE_H
-#include "screen/surface.h"
+#include "video/surface.h"
#include "timer.h"
#define FRAME_RATE 10 // 100 Frames per second (10ms)
// Player stats
struct PlayerStatus
{
- int score;
int distros;
int lives;
enum BonusType { NO_BONUS, GROWUP_BONUS, FLOWER_BONUS };
BonusType bonus;
int score_multiplier;
+ int max_score_multiplier;
PlayerStatus();
-
void reset();
+ void incLives();
+ void incCoins();
};
std::string bonus_to_string(PlayerStatus::BonusType b);
extern PlayerStatus player_status;
-extern unsigned int global_frame_counter;
-
#endif /*SUPERTUX_SCENE_H*/