Included supertux.h stuff into it.
[supertux.git] / src / scene.h
index 0242e01..a517b8e 100644 (file)
 #ifndef SUPERTUX_SCENE_H
 #define SUPERTUX_SCENE_H
 
-#include "defines.h"
-#include "gameloop.h"
-#include "player.h"
-#include "badguy.h"
-#include "world.h"
-#include "special.h"
-#include "level.h"
+#include "texture.h"
+#include "timer.h"
 
 #define FRAME_RATE 10 // 100 Frames per second (10ms)
-int score, highscore, distros, level, next_level, game_pause,
-done, quit, score_multiplier, endpos, counting_distros, distro_counter;
-timer_type  super_bkgd_timer;
-float scroll_x;
-int frame;
-bouncy_distro_type *bouncy_distros;
-broken_brick_type *broken_bricks;
-bouncy_brick_type *bouncy_bricks;
-bad_guy_type *bad_guys;
-floating_score_type *floating_scores;
-upgrade_type *upgrades;
-bullet_type *bullets;
-int num_bad_guys;
-int num_bouncy_distros;
-int num_broken_bricks;
-int num_bouncy_bricks;
-int num_floating_scores;
-int num_upgrades;
-int num_bullets;
-player_type tux;
-SDL_Rect src, dest;
-texture_type img_box_full, img_box_empty, img_mints, img_coffee, img_super_bkgd, img_red_glow;
-st_level current_level;
 
-void add_score(int x, int y, int s);
-void set_defaults(void);
-void arrays_init(void);
-void arrays_free(void);
+// Player stats
+struct PlayerStatus
+{
+  int  score;
+  int  distros;
+  int  next_level;
+  int  score_multiplier;
+};
+
+extern PlayerStatus player_status;
+
+extern float scroll_x;
+extern unsigned int global_frame_counter;
 
 #endif /*SUPERTUX_SCENE_H*/