int score;
int distros;
int lives;
+ enum BonusType { NO_BONUS, GROWUP_BONUS, FLOWER_BONUS };
+ BonusType bonus;
int score_multiplier;
PlayerStatus();
+
+ void reset();
};
+std::string bonus_to_string(PlayerStatus::BonusType b);
+PlayerStatus::BonusType string_to_bonus(const std::string& str);
+
extern PlayerStatus player_status;
extern float scroll_x;