huge CVS merge, see ChangeLog for details.
[supertux.git] / src / scene.h
index 46cf0b6..52e7ce7 100644 (file)
 #include "level.h"
 
 #define FRAME_RATE 10 // 100 Frames per second (10ms)
-int score, highscore, distros, level, next_level, game_pause,
-done, quit, score_multiplier, super_bkgd_time, endpos,
-counting_distros, distro_counter;
-float scroll_x;
-int frame;
-bouncy_distro_type bouncy_distros[NUM_BOUNCY_DISTROS];
-broken_brick_type broken_bricks[NUM_BROKEN_BRICKS];
-bouncy_brick_type bouncy_bricks[NUM_BOUNCY_BRICKS];
-bad_guy_type bad_guys[NUM_BAD_GUYS];
-floating_score_type floating_scores[NUM_FLOATING_SCORES];
-upgrade_type upgrades[NUM_UPGRADES];
-bullet_type bullets[NUM_BULLETS];
-player_type tux;
-SDL_Rect src, dest;
-texture_type img_box_full, img_box_empty, img_mints, img_coffee, img_super_bkgd, img_red_glow;
-st_level current_level;
+extern int score, distros, level, next_level, game_pause, quit, score_multiplier, endpos, counting_distros, distro_counter;
+extern timer_type  super_bkgd_timer;
+extern float scroll_x;
+extern int frame;
+extern bouncy_distro_type *bouncy_distros;
+extern broken_brick_type *broken_bricks;
+extern bouncy_brick_type *bouncy_bricks;
+extern bad_guy_type *bad_guys;
+extern floating_score_type *floating_scores;
+extern upgrade_type *upgrades;
+extern bullet_type *bullets;
+extern int num_bad_guys;
+extern int num_bouncy_distros;
+extern int num_broken_bricks;
+extern int num_bouncy_bricks;
+extern int num_floating_scores;
+extern int num_upgrades;
+extern int num_bullets;
+extern player_type tux;
+extern texture_type img_box_full, img_box_empty, img_mints, img_coffee, img_super_bkgd, img_red_glow;
+extern timer_type time_left;
+extern double frame_ratio;
 
-void add_score(int x, int y, int s);
+void add_score(float x, float y, int s);
 void set_defaults(void);
+void arrays_init(void);
+void arrays_free(void);
 
 #endif /*SUPERTUX_SCENE_H*/