#include "level.h"
#define FRAME_RATE 10 // 100 Frames per second (10ms)
-int score, highscore, distros, level, next_level, game_pause,
-done, quit, score_multiplier, super_bkgd_time, endpos,
-counting_distros, distro_counter;
+int score, distros, level, next_level, game_pause,
+done, quit, score_multiplier, endpos, counting_distros, distro_counter;
+timer_type super_bkgd_timer;
float scroll_x;
int frame;
bouncy_distro_type *bouncy_distros;
SDL_Rect src, dest;
texture_type img_box_full, img_box_empty, img_mints, img_coffee, img_super_bkgd, img_red_glow;
st_level current_level;
+unsigned int last_update_time;
+unsigned int update_time;
+timer_type time_left;
+double frame_ratio;
void add_score(int x, int y, int s);
void set_defaults(void);