- replaced YES/NO with true/false
[supertux.git] / src / scene.h
index d4ec0db..1dd7b3f 100644 (file)
 #include "level.h"
 
 #define FRAME_RATE 10 // 100 Frames per second (10ms)
-extern int score, distros, level, next_level, game_pause, quit, score_multiplier, endpos, counting_distros, distro_counter;
+extern int score;
+extern int distros;
+extern int level; 
+extern int next_level;
+extern int game_pause;
+extern bool quit;
+extern int score_multiplier;
+extern int endpos;
+extern bool counting_distros;
+extern int distro_counter;
+
 extern timer_type  super_bkgd_timer;
 extern float scroll_x;
 extern int frame;
-extern bouncy_distro_type *bouncy_distros;
-extern broken_brick_type *broken_bricks;
-extern bouncy_brick_type *bouncy_bricks;
-extern bad_guy_type *bad_guys;
-extern floating_score_type *floating_scores;
-extern upgrade_type *upgrades;
-extern bullet_type *bullets;
-extern int num_bad_guys;
-extern int num_bouncy_distros;
-extern int num_broken_bricks;
-extern int num_bouncy_bricks;
-extern int num_floating_scores;
-extern int num_upgrades;
-extern int num_bullets;
+extern std::vector<bouncy_distro_type> bouncy_distros;
+extern std::vector<broken_brick_type> broken_bricks;
+extern std::vector<bouncy_brick_type> bouncy_bricks;
+extern std::vector<bad_guy_type> bad_guys;
+extern std::vector<floating_score_type> floating_scores;
+extern std::vector<upgrade_type> upgrades;
+extern std::vector<bullet_type> bullets;
 extern player_type tux;
 extern texture_type img_box_full, img_box_empty, img_mints, img_coffee, img_super_bkgd, img_red_glow;
 extern timer_type time_left;