+// $Id$
//
-// C Implementation: scene
+// SuperTux - A Jump'n Run
+// Copyright (C) 2003 Tobias Glaesser <tobi.web@gmx.de>
//
-// Description:
-//
-//
-// Author: Tobias Glaesser <tobi.web@gmx.de>, (C) 2004
-//
-// Copyright: See COPYING file that comes with this distribution
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include <stdlib.h>
#include "scene.h"
-int score;
-int distros;
-int level;
-int next_level;
-int game_pause;
-bool quit;
-int score_multiplier;
-int endpos;
-bool counting_distros;
-int distro_counter;
-timer_type super_bkgd_timer;
-float scroll_x;
-unsigned int global_frame_counter;
-
-Player tux;
-texture_type img_box_full;
-texture_type img_box_empty;
-texture_type img_mints;
-texture_type img_coffee;
-texture_type img_super_bkgd;
-texture_type img_red_glow;
-timer_type time_left;
-double frame_ratio;
+PlayerStatus player_status;
-void set_defaults(void)
+PlayerStatus::PlayerStatus()
+ : score(0),
+ distros(0),
+ lives(3)
{
- // Set defaults:
- scroll_x = 0;
-
- score_multiplier = 1;
- timer_init(&super_bkgd_timer, true);
-
- counting_distros = false;
- distro_counter = 0;
+}
- endpos = 0;
+// FIXME: Move this into a view class
+float scroll_x;
- /* set current song/music */
- set_current_music(LEVEL_MUSIC);
-}
+unsigned int global_frame_counter;
// EOF //