: score(0),
distros(0),
lives(START_LIVES),
- score_multiplier(1),
- bonus(NO_BONUS)
+ bonus(NO_BONUS),
+ score_multiplier(1)
{
}
+void PlayerStatus::reset()
+{
+ score = 0;
+ distros = 0;
+ lives = START_LIVES;
+ bonus = NO_BONUS;
+ score_multiplier = 1;
+}
+
std::string bonus_to_string(PlayerStatus::BonusType b)
{
switch (b)
return "growup";
case PlayerStatus::FLOWER_BONUS:
return "icflower";
+ default:
+ return "none";
}
}