{
}
+void PlayerStatus::reset()
+{
+ score = 0;
+ distros = 0;
+ lives = START_LIVES;
+ bonus = NO_BONUS;
+ score_multiplier = 1;
+}
+
std::string bonus_to_string(PlayerStatus::BonusType b)
{
switch (b)
}
// FIXME: Move this into a view class
-float scroll_x;
+float scroll_x, scroll_y;
unsigned int global_frame_counter;