// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-#include <stdlib.h>
+#include <cstdlib>
+
#include "scene.h"
#include "defines.h"
PlayerStatus player_status;
PlayerStatus::PlayerStatus()
- : score(0),
- distros(0),
+ : distros(0),
lives(START_LIVES),
bonus(NO_BONUS),
score_multiplier(1)
{
}
+void PlayerStatus::reset()
+{
+ distros = 0;
+ lives = START_LIVES;
+ bonus = NO_BONUS;
+ score_multiplier = 1;
+}
+
std::string bonus_to_string(PlayerStatus::BonusType b)
{
switch (b)
case PlayerStatus::GROWUP_BONUS:
return "growup";
case PlayerStatus::FLOWER_BONUS:
- return "icflower";
+ return "iceflower";
default:
return "none";
}
return PlayerStatus::NO_BONUS;
}
-// FIXME: Move this into a view class
-float scroll_x;
-
unsigned int global_frame_counter;
// EOF //