PlayerStatus player_status;
PlayerStatus::PlayerStatus()
- : score(0),
- distros(0),
+ : distros(0),
lives(START_LIVES),
bonus(NO_BONUS),
- score_multiplier(1)
+ score_multiplier(1),
+ max_score_multiplier(1)
{
}
void PlayerStatus::reset()
{
- score = 0;
distros = 0;
lives = START_LIVES;
bonus = NO_BONUS;
score_multiplier = 1;
+ max_score_multiplier = 1;
}
std::string bonus_to_string(PlayerStatus::BonusType b)