#include <stdlib.h>
#include "scene.h"
-int score;
-int distros;
-int next_level;
-int score_multiplier;
-timer_type super_bkgd_timer;
+PlayerStatus player_status;
+
+PlayerStatus::PlayerStatus()
+ : score(0),
+ distros(0),
+ lives(3)
+{
+}
// FIXME: Move this into a view class
float scroll_x;
unsigned int global_frame_counter;
-timer_type time_left;
-double frame_ratio;
-
// EOF //