#include <stdlib.h>
#include "scene.h"
+#include "defines.h"
PlayerStatus player_status;
PlayerStatus::PlayerStatus()
: score(0),
distros(0),
- lives(3)
+ lives(START_LIVES),
+ bonus(NO_BONUS),
+ score_multiplier(1)
{
}
-// FIXME: Move this into a view class
-float scroll_x;
+void PlayerStatus::reset()
+{
+ score = 0;
+ distros = 0;
+ lives = START_LIVES;
+ bonus = NO_BONUS;
+ score_multiplier = 1;
+}
+
+std::string bonus_to_string(PlayerStatus::BonusType b)
+{
+ switch (b)
+ {
+ case PlayerStatus::NO_BONUS:
+ return "none";
+ case PlayerStatus::GROWUP_BONUS:
+ return "growup";
+ case PlayerStatus::FLOWER_BONUS:
+ return "iceflower";
+ default:
+ return "none";
+ }
+}
+
+PlayerStatus::BonusType string_to_bonus(const std::string& str)
+{
+ if (str == "none")
+ return PlayerStatus::NO_BONUS;
+ else if (str == "growup")
+ return PlayerStatus::GROWUP_BONUS;
+ else if (str == "iceflower")
+ return PlayerStatus::FLOWER_BONUS;
+ else
+ return PlayerStatus::NO_BONUS;
+}
unsigned int global_frame_counter;