#include <stdlib.h>
#include "scene.h"
-int score;
-int distros;
-int level;
-int next_level;
-int game_pause;
-int score_multiplier;
-int endpos;
-bool counting_distros;
-int distro_counter;
-timer_type super_bkgd_timer;
-float scroll_x;
-unsigned int global_frame_counter;
-
-Player tux;
-texture_type img_box_full;
-texture_type img_box_empty;
-texture_type img_mints;
-texture_type img_coffee;
-texture_type img_super_bkgd;
-texture_type img_red_glow;
-timer_type time_left;
-double frame_ratio;
-
-void set_defaults(void)
-{
- // Set defaults:
- scroll_x = 0;
+PlayerStatus player_status;
- score_multiplier = 1;
- timer_init(&super_bkgd_timer, true);
-
- counting_distros = false;
- distro_counter = 0;
-
- endpos = 0;
+// FIXME: Move this into a view class
+float scroll_x;
- /* set current song/music */
- set_current_music(LEVEL_MUSIC);
-}
+unsigned int global_frame_counter;
// EOF //