#include <stdlib.h>
#include "scene.h"
-int score;
-int distros;
-int level;
-int next_level;
-int score_multiplier;
-bool counting_distros;
-int distro_counter;
-timer_type super_bkgd_timer;
+PlayerStatus player_status;
// FIXME: Move this into a view class
float scroll_x;
unsigned int global_frame_counter;
-texture_type img_box_full;
-texture_type img_box_empty;
-texture_type img_mints;
-texture_type img_coffee;
-texture_type img_super_bkgd;
-texture_type img_red_glow;
-timer_type time_left;
-double frame_ratio;
-
// EOF //