split worldmap into several files, updates, use SDL_Delay earlier to reduce CPU usage...
[supertux.git] / src / resources.hpp
index b8152e5..feaca22 100644 (file)
@@ -28,9 +28,6 @@ class SoundManager;
 class TileManager;
 class MouseCursor;
 
-extern SpriteManager* sprite_manager;
-extern TileManager* tile_manager;
-
 extern Menu* main_menu;
 extern Menu* game_menu;