#include "musicref.h"
class SpriteManager;
-class MusicManager;
+class SoundManager;
extern Surface* img_waves[3];
extern Surface* img_water;
extern Surface* img_cloud[2][4];
extern Surface* img_super_bkgd;
-extern Surface* img_red_glow;
extern MusicRef herring_song;
extern MusicRef level_end_song;
extern SpriteManager* sprite_manager;
-extern MusicManager* music_manager;
+extern SoundManager* sound_manager;
void loadshared();
void unloadshared();