// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
#ifndef SUPERTUX_RESOURCES_H
#define SUPERTUX_RESOURCES_H
+#include <string>
#include "audio/musicref.h"
-using namespace SuperTux;
-
-namespace SuperTux {
class SpriteManager;
-class SoundManager;
class Menu;
class Font;
class Surface;
-}
-
+class SoundManager;
class TileManager;
-
-/* Sound files: */
-enum {
- SND_JUMP,
- SND_BIGJUMP,
- SND_SKID,
- SND_DISTRO,
- SND_HERRING,
- SND_BRICK,
- SND_HURT,
- SND_SQUISH,
- SND_FALL,
- SND_RICOCHET,
- SND_BUMP_UPGRADE,
- SND_UPGRADE,
- SND_EXCELLENT,
- SND_COFFEE,
- SND_SHOOT,
- SND_LIFEUP,
- SND_STOMP,
- SND_KICK,
- SND_EXPLODE,
- SND_WARP,
- SND_FIREWORKS,
- NUM_SOUNDS
-};
-
-extern char* soundfilenames[NUM_SOUNDS];
+class MouseCursor;
extern Surface* img_super_bkgd;
+extern Surface* tux_life;
extern MusicRef herring_song;
extern MusicRef level_end_song;
extern SpriteManager* sprite_manager;
extern TileManager* tile_manager;
+extern SoundManager* sound_manager;
extern Menu* contrib_menu;
extern Menu* contrib_subset_menu;
extern Menu* main_menu;
extern Menu* game_menu;
extern Menu* options_menu;
-extern Menu* options_keys_menu;
-extern Menu* options_joystick_menu;
-extern Menu* highscore_menu;
extern Menu* load_game_menu;
-extern Menu* save_game_menu;
+
+extern MouseCursor* mouse_cursor;
extern Font* gold_text;
extern Font* white_text;
extern Font* white_big_text;
extern Font* yellow_nums;
+extern std::string datadir;
+extern std::string user_dir;
+
/** maps a virtual resource path to a real path (ie. levels/bla is mapped to
* $DATADIR/levels/bla or $HOME/.supertux/levels/bla)
* All paths inside the game should be handled in as virtual paths and then
*/
std::string get_resource_filename(const std::string& resource);
-void loadshared();
-void unloadshared();
+void load_shared();
+void unload_shared();
#endif