#include "audio/musicref.h"
+using namespace SuperTux;
+
+namespace SuperTux {
class SpriteManager;
class SoundManager;
+class Menu;
+class Font;
+class Surface;
+}
/* Sound files: */
enum {
SND_STOMP,
SND_KICK,
SND_EXPLODE,
+ SND_WARP,
+ SND_FIREWORKS,
NUM_SOUNDS
};
extern MusicRef level_end_song;
extern SpriteManager* sprite_manager;
-extern SoundManager* sound_manager;
+
+extern Menu* contrib_menu;
+extern Menu* contrib_subset_menu;
+extern Menu* main_menu;
+extern Menu* game_menu;
+extern Menu* options_menu;
+extern Menu* options_keys_menu;
+extern Menu* options_joystick_menu;
+extern Menu* highscore_menu;
+extern Menu* load_game_menu;
+extern Menu* save_game_menu;
+
+extern Font* gold_text;
+extern Font* white_text;
+extern Font* blue_text;
+extern Font* gray_text;
+extern Font* white_small_text;
+extern Font* white_big_text;
+extern Font* yellow_nums;
void loadshared();
void unloadshared();
#endif
-/* EOF */
-