#ifndef SUPERTUX_RESOURCES_H
#define SUPERTUX_RESOURCES_H
-#include "musicref.h"
+#include "audio/musicref.h"
+#include "gui/menu.h"
+using namespace SuperTux;
+
+namespace SuperTux {
class SpriteManager;
-class MusicManager;
+class SoundManager;
+}
+
+/* Sound files: */
+enum {
+ SND_JUMP,
+ SND_BIGJUMP,
+ SND_SKID,
+ SND_DISTRO,
+ SND_HERRING,
+ SND_BRICK,
+ SND_HURT,
+ SND_SQUISH,
+ SND_FALL,
+ SND_RICOCHET,
+ SND_BUMP_UPGRADE,
+ SND_UPGRADE,
+ SND_EXCELLENT,
+ SND_COFFEE,
+ SND_SHOOT,
+ SND_LIFEUP,
+ SND_STOMP,
+ SND_KICK,
+ SND_EXPLODE,
+ SND_WARP,
+ SND_FIREWORKS,
+ NUM_SOUNDS
+};
+
+extern char* soundfilenames[NUM_SOUNDS];
extern Surface* img_waves[3];
extern Surface* img_water;
extern Surface* img_cloud[2][4];
extern Surface* img_super_bkgd;
-extern Surface* img_red_glow;
extern MusicRef herring_song;
extern MusicRef level_end_song;
extern SpriteManager* sprite_manager;
-extern MusicManager* music_manager;
+extern SoundManager* sound_manager;
+
+extern Menu* contrib_menu;
+extern Menu* contrib_subset_menu;
+extern Menu* main_menu;
+extern Menu* game_menu;
+extern Menu* options_menu;
+extern Menu* options_keys_menu;
+extern Menu* options_joystick_menu;
+extern Menu* highscore_menu;
+extern Menu* load_game_menu;
+extern Menu* save_game_menu;
+
+extern Font* gold_text;
+extern Font* white_text;
+extern Font* blue_text;
+extern Font* gray_text;
+extern Font* white_small_text;
+extern Font* white_big_text;
+extern Font* yellow_nums;
void loadshared();
void unloadshared();