#include "app/setup.h"
#include "gui/menu.h"
#include "gui/button.h"
-#include "scene.h"
#include "resources.h"
#include "tile_manager.h"
#include "object/gameobjs.h"
MusicRef herring_song;
MusicRef level_end_song;
+MusicRef credits_song;
SpriteManager* sprite_manager = 0;
TileManager* tile_manager = 0;
true);
/* Sound effects: */
-
for (i = 0; i < NUM_SOUNDS; i++)
SoundManager::get()->add_sound(SoundManager::get
()->load_sound(datadir + soundfilenames[i]),i);