#include "app/setup.h"
#include "gui/menu.h"
#include "gui/button.h"
-#include "scene.h"
#include "resources.h"
#include "tile_manager.h"
#include "object/gameobjs.h"
()->load_music(datadir + "/music/salcon.mod");
level_end_song = SoundManager::get
()->load_music(datadir + "/music/leveldone.mod");
- credits_song = SoundManager::get
- ()->load_music(datadir + "/music/credits.ogg");
}
/* Free shared data: */