#include "object/gameobjs.hpp"
#include "object/player.hpp"
-SpriteManager* sprite_manager = 0;
-TileManager* tile_manager = 0;
-
-MouseCursor* mouse_cursor = 0;
-
-Font* gold_text;
-Font* blue_text;
-Font* gray_text;
-Font* white_text;
-Font* white_small_text;
-Font* white_big_text;
-
+MouseCursor* mouse_cursor = NULL;
+
+Font* gold_text = NULL;
+Font* gold_fixed_text = NULL;
+Font* blue_text = NULL;
+Font* gray_text = NULL;
+Font* white_text = NULL;
+Font* white_small_text = NULL;
+Font* white_big_text = NULL;
+
/* Load graphics/sounds shared between all levels: */
void load_shared()
{
MouseCursor::set_current(mouse_cursor);
/* Load global images: */
- gold_text = new Font("images/engine/fonts/gold.png",
- "images/engine/fonts/shadow.png", 16, 18);
- blue_text = new Font("images/engine/fonts/blue.png",
- "images/engine/fonts/shadow.png", 16, 18, 3);
- white_text = new Font("images/engine/fonts/white.png",
+ gold_text = new Font(Font::VARIABLE,
+ "images/engine/fonts/gold.png",
+ "images/engine/fonts/shadow.png", 16, 18);
+ gold_fixed_text = new Font(Font::FIXED,
+ "images/engine/fonts/gold.png",
"images/engine/fonts/shadow.png", 16, 18);
- gray_text = new Font("images/engine/fonts/gray.png",
+ blue_text = new Font(Font::VARIABLE,
+ "images/engine/fonts/blue.png",
+ "images/engine/fonts/shadow.png", 16, 18, 3);
+ white_text = new Font(Font::VARIABLE,
+ "images/engine/fonts/white.png",
+ "images/engine/fonts/shadow.png", 16, 18);
+ gray_text = new Font(Font::VARIABLE,
+ "images/engine/fonts/gray.png",
"images/engine/fonts/shadow.png", 16, 18);
- white_small_text = new Font("images/engine/fonts/white-small.png",
+ white_small_text = new Font(Font::VARIABLE,
+ "images/engine/fonts/white-small.png",
"images/engine/fonts/shadow-small.png", 8, 9, 1);
- white_big_text = new Font("images/engine/fonts/white-big.png",
+ white_big_text = new Font(Font::VARIABLE,
+ "images/engine/fonts/white-big.png",
"images/engine/fonts/shadow-big.png", 20, 22, 3);
- Menu::default_font = white_text;
- Menu::active_font = blue_text;
+ Menu::default_font = white_text;
+ Menu::active_font = blue_text;
Menu::deactive_font = gray_text;
- Menu::label_font = white_big_text;
- Menu::field_font = gold_text;
-
+ Menu::label_font = white_big_text;
+ Menu::field_font = gold_text;
+
Button::info_font = white_small_text;
sprite_manager = new SpriteManager();
- tile_manager = new TileManager("images/tiles.strf");
+ tile_manager = new TileManager("images/tiles.strf");
/* Tuxes: */
char img_name[1024];
for (int i = 0; i < GROWING_FRAMES; i++)
{
- sprintf(img_name, "images/creatures/tux_grow/left-%i.png", i+1);
+ snprintf(img_name, sizeof(img_name), "images/creatures/tux_grow/left-%i.png", i+1);
growingtux_left[i] = new Surface(img_name);
- sprintf(img_name, "images/creatures/tux_grow/right-%i.png", i+1);
+ snprintf(img_name, sizeof(img_name), "images/creatures/tux_grow/right-%i.png", i+1);
growingtux_right[i] = new Surface(img_name);
}
fire_tux->feet = sprite_manager->create("images/creatures/tux_big/big-tux-feet.sprite");
ice_tux = new TuxBodyParts();
- ice_tux->head = sprite_manager->create("images/creatures/tux_big/big-tux-head.sprite");
+ ice_tux->head = sprite_manager->create("images/creatures/tux_big/big-ice-tux-head.sprite");
ice_tux->body = sprite_manager->create("images/creatures/tux_big/big-tux-body.sprite");
ice_tux->arms = sprite_manager->create("images/creatures/tux_big/big-tux-arms.sprite");
ice_tux->feet = sprite_manager->create("images/creatures/tux_big/big-tux-feet.sprite");
{
/* Free global images: */
delete gold_text;
+ delete gold_fixed_text;
delete white_text;
delete blue_text;
delete gray_text;
}
delete sprite_manager;
- sprite_manager = 0;
+ sprite_manager = NULL;
delete tile_manager;
- tile_manager = 0;
+ tile_manager = NULL;
/* Free mouse-cursor */
delete mouse_cursor;
-}
+ delete player_status;
+ player_status = NULL;
+}