// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-#include "globals.h"
+#include "app/globals.h"
#include "scene.h"
#include "player.h"
#include "badguy.h"
#include "gameobjs.h"
#include "special.h"
#include "resources.h"
-#include "sprite_manager.h"
-#include "setup.h"
+#include "special/sprite_manager.h"
+#include "audio/sound_manager.h"
+#include "app/setup.h"
+#include "door.h"
+#include "gui/button.h"
Surface* img_waves[3];
Surface* img_water;
Surface* img_poletop;
Surface* img_flag[2];
Surface* img_cloud[2][4];
+Surface* img_distro[4];
+
+Menu* main_menu = 0;
+Menu* game_menu = 0;
+Menu* options_menu = 0;
+Menu* options_keys_menu = 0;
+Menu* options_joystick_menu = 0;
+Menu* highscore_menu = 0;
+Menu* load_game_menu = 0;
+Menu* save_game_menu = 0;
+Menu* contrib_menu = 0;
+Menu* contrib_subset_menu = 0;
MusicRef herring_song;
MusicRef level_end_song;
SpriteManager* sprite_manager = 0;
-MusicManager* music_manager = 0;
-
+SoundManager* sound_manager = 0;
+
+char * soundfilenames[NUM_SOUNDS] = {
+ "/sounds/jump.wav",
+ "/sounds/bigjump.wav",
+ "/sounds/skid.wav",
+ "/sounds/coin.wav",
+ "/sounds/invincible.wav",
+ "/sounds/brick.wav",
+ "/sounds/hurt.wav",
+ "/sounds/squish.wav",
+ "/sounds/fall.wav",
+ "/sounds/ricochet.wav",
+ "/sounds/bump-upgrade.wav",
+ "/sounds/upgrade.wav",
+ "/sounds/grow.wav",
+ "/sounds/fire-flower.wav",
+ "/sounds/shoot.wav",
+ "/sounds/lifeup.wav",
+ "/sounds/stomp.wav",
+ "/sounds/kick.wav",
+ "/sounds/explosion.wav"
+ };
+
+
+Font* gold_text;
+Font* blue_text;
+Font* gray_text;
+Font* yellow_nums;
+Font* white_text;
+Font* white_small_text;
+Font* white_big_text;
+
/* Load graphics/sounds shared between all levels: */
void loadshared()
{
+
+ /* Load global images: */
+ gold_text = new Font(datadir + "/images/fonts/gold.png", Font::TEXT, 16,18);
+ blue_text = new Font(datadir + "/images/fonts/blue.png", Font::TEXT, 16,18,3);
+ white_text = new Font(datadir + "/images/fonts/white.png",
+ Font::TEXT, 16,18);
+ gray_text = new Font(datadir + "/images/fonts/gray.png",
+ Font::TEXT, 16,18);
+ white_small_text = new Font(datadir + "/images/fonts/white-small.png",
+ Font::TEXT, 8,9, 1);
+ white_big_text = new Font(datadir + "/images/fonts/white-big.png",
+ Font::TEXT, 20,22, 3);
+ yellow_nums = new Font(datadir + "/images/fonts/numbers.png",
+ Font::NUM, 32,32);
+
+ Menu::default_font = white_text;
+ Menu::active_font = blue_text;
+ Menu::deactive_font = gray_text;
+ Menu::label_font = white_big_text;
+ Menu::field_font = gold_text;
+
+ Button::info_font = white_small_text;
+
int i;
sprite_manager = new SpriteManager(datadir + "/supertux.strf");
- music_manager = new MusicManager();
- music_manager->enable_music(use_music);
/* Tuxes: */
smalltux_star = sprite_manager->load("smalltux-star");
- largetux_star = sprite_manager->load("largetux-star");
+ largetux_star = sprite_manager->load("bigtux-star");
smalltux_gameover = sprite_manager->load("smalltux-gameover");
- smalltux.stand_left = sprite_manager->load("smalltux-stand-left");
- smalltux.stand_right = sprite_manager->load("smalltux-stand-right");
- smalltux.walk_left = sprite_manager->load("smalltux-walk-left");
- smalltux.walk_right = sprite_manager->load("smalltux-walk-right");
- smalltux.jump_left = sprite_manager->load("smalltux-jump-left");
- smalltux.jump_right = sprite_manager->load("smalltux-jump-right");
- smalltux.kick_left = sprite_manager->load("smalltux-kick-left");
- smalltux.kick_right = sprite_manager->load("smalltux-kick-right");
- smalltux.skid_left = sprite_manager->load("smalltux-skid-left");
- smalltux.skid_right = sprite_manager->load("smalltux-skid-right");
- smalltux.grab_left = sprite_manager->load("smalltux-grab-left");
- smalltux.grab_right = sprite_manager->load("smalltux-grab-right");
-
- largetux.stand_left = sprite_manager->load("largetux-stand-left");
- largetux.stand_right = sprite_manager->load("largetux-stand-right");
- largetux.walk_left = sprite_manager->load("largetux-walk-left");
- largetux.walk_right = sprite_manager->load("largetux-walk-right");
- largetux.jump_left = sprite_manager->load("largetux-jump-left");
- largetux.jump_right = sprite_manager->load("largetux-jump-right");
- largetux.kick_left = sprite_manager->load("largetux-kick-left");
- largetux.kick_right = sprite_manager->load("largetux-kick-right");
- largetux.skid_right = sprite_manager->load("largetux-skid-right");
- largetux.skid_left = sprite_manager->load("largetux-skid-left");
- largetux.grab_left = sprite_manager->load("largetux-grab-left");
- largetux.grab_right = sprite_manager->load("largetux-grab-right");
- largetux.duck_left = sprite_manager->load("largetux-duck-left");
- largetux.duck_right = sprite_manager->load("largetux-duck-right");
-
- firetux.stand_left = sprite_manager->load("firetux-stand-left");
- firetux.stand_right = sprite_manager->load("firetux-stand-right");
- firetux.walk_left = sprite_manager->load("firetux-walk-left");
- firetux.walk_right = sprite_manager->load("firetux-walk-right");
- firetux.jump_left = sprite_manager->load("firetux-jump-left");
- firetux.jump_right = sprite_manager->load("firetux-jump-right");
- firetux.kick_left = sprite_manager->load("firetux-kick-left");
- firetux.kick_right = sprite_manager->load("firetux-kick-right");
- firetux.skid_right = sprite_manager->load("firetux-skid-right");
- firetux.skid_left = sprite_manager->load("firetux-skid-left");
- firetux.grab_left = sprite_manager->load("firetux-grab-left");
- firetux.grab_right = sprite_manager->load("firetux-grab-right");
- firetux.duck_left = sprite_manager->load("firetux-duck-left");
- firetux.duck_right = sprite_manager->load("firetux-duck-right");
-
- icetux.stand_left = sprite_manager->load("icetux-stand-left");
- icetux.stand_right = sprite_manager->load("icetux-stand-right");
- icetux.walk_left = sprite_manager->load("icetux-walk-left");
- icetux.walk_right = sprite_manager->load("icetux-walk-right");
- icetux.jump_left = sprite_manager->load("icetux-jump-left");
- icetux.jump_right = sprite_manager->load("icetux-jump-right");
- icetux.kick_left = sprite_manager->load("icetux-kick-left");
- icetux.kick_right = sprite_manager->load("icetux-kick-right");
- icetux.skid_right = sprite_manager->load("icetux-skid-right");
- icetux.skid_left = sprite_manager->load("icetux-skid-left");
- icetux.grab_left = sprite_manager->load("icetux-grab-left");
- icetux.grab_right = sprite_manager->load("icetux-grab-right");
- icetux.duck_left = sprite_manager->load("icetux-duck-left");
- icetux.duck_right = sprite_manager->load("icetux-duck-right");
+ char img_name[1024];
+ for (int i = 0; i < GROWING_FRAMES; i++)
+ {
+ sprintf(img_name, "%s/images/shared/tux-grow-left-%i.png", datadir.c_str(), i+1);
+ growingtux_left[i] = new Surface(img_name, true);
+
+ sprintf(img_name, "%s/images/shared/tux-grow-right-%i.png", datadir.c_str(), i+1);
+ growingtux_right[i] = new Surface(img_name, true);
+ }
+
+ small_tux = sprite_manager->load("small-tux");
+ big_tux = sprite_manager->load("big-tux");
+ ice_tux = sprite_manager->load("ice-tux");
+ fire_tux = sprite_manager->load("fire-tux");
+ tux_arm = sprite_manager->load("tux-arm");
/* Water: */
- img_water = new Surface(datadir + "/images/shared/water.png", IGNORE_ALPHA);
+ img_water = new Surface(datadir + "/images/shared/water.png", false);
img_waves[0] = new Surface(datadir + "/images/shared/waves-0.png",
- USE_ALPHA);
+ true);
img_waves[1] = new Surface(datadir + "/images/shared/waves-1.png",
- USE_ALPHA);
+ true);
+
img_waves[2] = new Surface(datadir + "/images/shared/waves-2.png",
- USE_ALPHA);
+ true);
/* Pole: */
- img_pole = new Surface(datadir + "/images/shared/pole.png", USE_ALPHA);
+ img_pole = new Surface(datadir + "/images/shared/pole.png", true);
img_poletop = new Surface(datadir + "/images/shared/poletop.png",
- USE_ALPHA);
+ true);
/* Flag: */
img_flag[0] = new Surface(datadir + "/images/shared/flag-0.png",
- USE_ALPHA);
+ true);
img_flag[1] = new Surface(datadir + "/images/shared/flag-1.png",
- USE_ALPHA);
+ true);
/* Cloud: */
img_cloud[0][0] = new Surface(datadir + "/images/shared/cloud-00.png",
- USE_ALPHA);
+ true);
img_cloud[0][1] = new Surface(datadir + "/images/shared/cloud-01.png",
- USE_ALPHA);
+ true);
img_cloud[0][2] = new Surface(datadir + "/images/shared/cloud-02.png",
- USE_ALPHA);
+ true);
img_cloud[0][3] = new Surface(datadir + "/images/shared/cloud-03.png",
- USE_ALPHA);
+ true);
img_cloud[1][0] = new Surface(datadir + "/images/shared/cloud-10.png",
- USE_ALPHA);
+ true);
img_cloud[1][1] = new Surface(datadir + "/images/shared/cloud-11.png",
- USE_ALPHA);
+ true);
img_cloud[1][2] = new Surface(datadir + "/images/shared/cloud-12.png",
- USE_ALPHA);
+ true);
img_cloud[1][3] = new Surface(datadir + "/images/shared/cloud-13.png",
- USE_ALPHA);
+ true);
/* Bad guys: */
/* Objects */
load_object_gfx();
+ // load the door object graphics:
+ door = sprite_manager->load("door");
+ for (int i = 0; i < DOOR_OPENING_FRAMES; i++)
+ {
+ sprintf(img_name, "%s/images/shared/door-%i.png", datadir.c_str(), i+1);
+ door_opening[i] = new Surface(img_name, true);
+ }
+
/* Distros: */
img_distro[0] = new Surface(datadir + "/images/tilesets/coin1.png",
- USE_ALPHA);
+ true);
img_distro[1] = new Surface(datadir + "/images/tilesets/coin2.png",
- USE_ALPHA);
+ true);
img_distro[2] = new Surface(datadir + "/images/tilesets/coin3.png",
- USE_ALPHA);
+ true);
img_distro[3] = new Surface(datadir + "/images/tilesets/coin2.png",
- USE_ALPHA);
+ true);
/* Tux life: */
tux_life = new Surface(datadir + "/images/shared/tux-life.png",
- USE_ALPHA);
+ true);
/* Sound effects: */
Send a mail to me: neoneurone@users.sf.net, if you have another opinion. :)
*/
for (i = 0; i < NUM_SOUNDS; i++)
- sounds[i] = load_sound(datadir + soundfilenames[i]);
+ SoundManager::get
+ ()->add_sound(SoundManager::get
+ ()->load_sound(datadir + soundfilenames[i]),i);
/* Herring song */
- herring_song = music_manager->load_music(datadir + "/music/SALCON.MOD");
- level_end_song = music_manager->load_music(datadir + "/music/tux-leveldone.mod");
+ herring_song = SoundManager::get
+ ()->load_music(datadir + "/music/SALCON.MOD");
+ level_end_song = SoundManager::get
+ ()->load_music(datadir + "/music/leveldone.mod");
}
-
/* Free shared data: */
void unloadshared(void)
{
+ /* Free global images: */
+ delete gold_text;
+ delete white_text;
+ delete blue_text;
+ delete gray_text;
+ delete white_small_text;
+ delete white_big_text;
+ delete yellow_nums;
+
int i;
free_special_gfx();
delete tux_life;
- for (i = 0; i < NUM_SOUNDS; i++)
- free_chunk(sounds[i]);
+ for (int i = 0; i < GROWING_FRAMES; i++)
+ {
+ delete growingtux_left[i];
+ delete growingtux_right[i];
+ }
+
+ // door game object:
+
+ for (int i = 0; i < DOOR_OPENING_FRAMES; i++)
+ delete door_opening[i];
delete sprite_manager;
sprite_manager = 0;
- delete music_manager;
- music_manager = 0;
+ sound_manager = 0;
}
/* EOF */